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I made a virtual escape room in Escape Simulator’s editor. I did the game design, puzzle design & level design. I mostly used in-game assets, but I also made some custom assets myself (2D, 3D, music, sfx). For game logic I used visual scripting in a form of prefabs (and changing their properties). The room was made in about 3 weeks (after work & weekends), during build-a-thon. It can be played as a single player or co-op.

It currently has almost 1700 downloads (subscribers), more than 300 people rated it and its current rating is 4 stars. I can still edit it and fix bugs with patches - the history of edits can be seen in Change notes. I also got a very positive comment about the hint system, which was thoroughly planned and designed in a way that first offers you a slight hint to direct you, and then a more concrete one if you need it. I’ve put a lot of effort into making the process of solving the puzzles somewhat linear - as much as was needed to avoid confusion and ensure a nice game flow. So some hints are unlocked at the biginning and some unlock when the player does a required action prior.

GDD - Research Department.pdf

→ Link to my room on Steam

Short presentation video.

Short presentation video.

Game logic elements in editor (not visible to the player).

Game logic elements in editor (not visible to the player).

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[Links to games: Rob it, Ducking Around, Locked In, Memory Maze](https://youtu.be/0-HuXcy6NeE)

Links to games: Rob it, Ducking Around, Locked In, Memory Maze

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See full case study in the attachment bellow:

See full case study in the attachment bellow:

Battle for BB Rehydrated - Case Study (M. Gerjevic).pdf

→ Gameplay Walkthrough (demo)

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https://youtu.be/PAnMN3aM0CY

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